• 首页
  • vue
  • TypeScript
  • JavaScript
  • scss
  • css3
  • html5
  • php
  • MySQL
  • redis
  • jQuery
  • imageline()

    (PHP 4, PHP 5, PHP 7)

    画一条线段

    说明

    imageline (resource $image,int $x1,int $y1,int $x2,int $y2,int $color) : bool

    imageline()$color颜色在图像$image中从坐标$x1$y1$x2$y2(图像左上角为 0, 0)画一条线段。

    画一条粗线

    <?php
    function imagelinethick($image, $x1, $y1, $x2, $y2, $color, $thick = 1)
    {
        /* 下面两行只在线段直角相交时好使
        imagesetthickness($image, $thick);
        return imageline($image, $x1, $y1, $x2, $y2, $color);
        */
        if ($thick == 1) {
            return imageline($image, $x1, $y1, $x2, $y2, $color);
        }
        $t = $thick / 2 - 0.5;
        if ($x1 == $x2 || $y1 == $y2) {
            return imagefilledrectangle($image, round(min($x1, $x2) - $t), round(min($y1, $y2) - $t), round(max($x1, $x2) + $t), round(max($y1, $y2) + $t), $color);
        }
        $k = ($y2 - $y1) / ($x2 - $x1); //y = kx + q
        $a = $t / sqrt(1 + pow($k, 2));
        $points = array(
            round($x1 - (1+$k)*$a), round($y1 + (1-$k)*$a),
            round($x1 - (1-$k)*$a), round($y1 - (1+$k)*$a),
            round($x2 + (1+$k)*$a), round($y2 - (1-$k)*$a),
            round($x2 + (1-$k)*$a), round($y2 + (1+$k)*$a),
        );
        imagefilledpolygon($image, $points, 4, $color);
        return imagepolygon($image, $points, 4, $color);
    }
    ?>
    

    参见 imagecreatetruecolor() 和 imagecolorallocate()。

    This is a function to make a dotted line. It accepts (it actually requires) 7 parameters and returns 1 if everything went OK and 0 if there was a problem.
    int imagelinedotted ( resource im, int x1, int y1, int x2, int y2, int dist, int col )
    imagelinedotted() draws a line from x1, y1 to x2, y2 (top left is 0, 0) in image im of colour col where dist defines the distance (measured in pixels) between one dot and another.
    <?php
    function imagelinedotted ($im, $x1, $y1, $x2, $y2, $dist, $col) {
      $transp = imagecolortransparent ($im);
      
      $style = array ($col);
      
      for ($i=0; $i<$dist; $i++) {
        array_push($style, $transp);    // Generate style array - loop needed for customisable distance between the dots
      }
      
      imagesetstyle ($im, $style);
      return (integer) imageline ($im, $x1, $y1, $x2, $y2, IMG_COLOR_STYLED);
      imagesetstyle ($im, array($col));    // Reset style - just in case...
    }
    ?>
    
    I've modified the previous entry for drawing on a polar coordinate system to better represent angles based on a 360º whole circle bearing.
    <?php
    function imagepolarline($image,$x1,$y1,$length,$angle,$color)
    {
      $x2 = $x1 + sin( deg2rad($angle) ) * $length;
      $y2 = $y1 + cos( deg2rad($angle+180) ) * $length;
      imageline($image,$x1,$y1,$x2,$y2,$color);
    }
    ?>
    
    Here my function do clear all problems. With this, you can draw firstly smooth lines (basic code adapted from code_couturier at graffiti dot net, with some performance changes). The special is, you can define the alpha-value of the line (0 = normal smooth line, 127 = fully transparent). Change whatever you want to make it better, but post your results ;) 
    <?php
    /**
     * function imageSmoothAlphaLine() - version 1.0
     * Draws a smooth line with alpha-functionality
     *
     * @param  ident  the image to draw on
     * @param  integer x1
     * @param  integer y1
     * @param  integer x2
     * @param  integer y2
     * @param  integer red (0 to 255)
     * @param  integer green (0 to 255)
     * @param  integer blue (0 to 255)
     * @param  integer alpha (0 to 127)
     *
     * @access public
     *
     * @author DASPRiD <d@sprid.de>
     */
    function imageSmoothAlphaLine ($image, $x1, $y1, $x2, $y2, $r, $g, $b, $alpha=0) {
     $icr = $r;
     $icg = $g;
     $icb = $b;
     $dcol = imagecolorallocatealpha($image, $icr, $icg, $icb, $alpha);
     
     if ($y1 == $y2 || $x1 == $x2) 
      imageline($image, $x1, $y2, $x1, $y2, $dcol);
     else {
      $m = ($y2 - $y1) / ($x2 - $x1);
      $b = $y1 - $m * $x1;
      if (abs ($m) <2) {
       $x = min($x1, $x2);
       $endx = max($x1, $x2) + 1;
       while ($x < $endx) {
        $y = $m * $x + $b;
        $ya = ($y == floor($y) ? 1: $y - floor($y));
        $yb = ceil($y) - $y;
      
        $trgb = ImageColorAt($image, $x, floor($y));
        $tcr = ($trgb >> 16) & 0xFF;
        $tcg = ($trgb >> 8) & 0xFF;
        $tcb = $trgb & 0xFF;
        imagesetpixel($image, $x, floor($y), imagecolorallocatealpha($image, ($tcr * $ya + $icr * $yb), ($tcg * $ya + $icg * $yb), ($tcb * $ya + $icb * $yb), $alpha));
     
        $trgb = ImageColorAt($image, $x, ceil($y));
        $tcr = ($trgb >> 16) & 0xFF;
        $tcg = ($trgb >> 8) & 0xFF;
        $tcb = $trgb & 0xFF;
        imagesetpixel($image, $x, ceil($y), imagecolorallocatealpha($image, ($tcr * $yb + $icr * $ya), ($tcg * $yb + $icg * $ya), ($tcb * $yb + $icb * $ya), $alpha));
     
        $x++;
       }
      } else {
       $y = min($y1, $y2);
       $endy = max($y1, $y2) + 1;
       while ($y < $endy) {
        $x = ($y - $b) / $m;
        $xa = ($x == floor($x) ? 1: $x - floor($x));
        $xb = ceil($x) - $x;
     
        $trgb = ImageColorAt($image, floor($x), $y);
        $tcr = ($trgb >> 16) & 0xFF;
        $tcg = ($trgb >> 8) & 0xFF;
        $tcb = $trgb & 0xFF;
        imagesetpixel($image, floor($x), $y, imagecolorallocatealpha($image, ($tcr * $xa + $icr * $xb), ($tcg * $xa + $icg * $xb), ($tcb * $xa + $icb * $xb), $alpha));
     
        $trgb = ImageColorAt($image, ceil($x), $y);
        $tcr = ($trgb >> 16) & 0xFF;
        $tcg = ($trgb >> 8) & 0xFF;
        $tcb = $trgb & 0xFF;
        imagesetpixel ($image, ceil($x), $y, imagecolorallocatealpha($image, ($tcr * $xb + $icr * $xa), ($tcg * $xb + $icg * $xa), ($tcb * $xb + $icb * $xa), $alpha));
     
        $y ++;
       }
      }
     }
    } // end of 'imageSmoothAlphaLine()' function
    ?>
    
    Here is a simple code to draw a line with an arbitrary stroke. The parameter aStroke is treated as a cyclic boolean array where true equals "set a point"
    e.g. $aDotStroke = array(true,false);
    function ImageStrokeLine($im,$x1,$y1,$x2,$y2,$farbe, $aStroke)
     {
      $deltax = abs($x2 - $x1);    
      $deltay = abs($y2 - $y1);    
      $x = $x1;            
      $y = $y1;            
      
      if ($x2 >= $x1)         
      {
       $xinc1 = 1;
       $xinc2 = 1;
      }
      else             
      {
       $xinc1 = -1;
       $xinc2 = -1;
      }
      
      if ($y2 >= $y1)         
      {
       $yinc1 = 1;
       $yinc2 = 1;
      }
      else             
      {
       $yinc1 = -1;
       $yinc2 = -1;
      }
      
      if ($deltax >= $deltay) 
      {
       $xinc1 = 0;         
       $yinc2 = 0;         
       $den = $deltax;
       $num = $deltax / 2;
       $numadd = $deltay;
       $numpixels = $deltax; 
      }
      else             
      {
       $xinc2 = 0;       
       $yinc1 = 0;       
       $den = $deltay;
       $num = $deltay / 2;
       $numadd = $deltax;
       $numpixels = $deltay; 
      }
      
      for ($curpixel = 0; $curpixel <= $numpixels; $curpixel++)
      {
       if ($iStrokeCount >= count($aStroke))
       {
        $iStrokeCount = 0;
       }
     
       if ($aStroke[$iStrokeCount++]) 
       {
        ImageSetPixel($im,$x, $y,$farbe);      
       }      
       $num += $numadd;      
       if ($num >= $den)       
       {
        $num -= $den;        
        $x += $xinc1;        
        $y += $yinc1;        
       }
       $x += $xinc2;         
       $y += $yinc2;         
      }
     }
    A quick function using imageline that I wrote so i could specify a starting point, angle and length of vector.
    Thought other people might find this useful.
    <?php
    $size = 600;
    $img = imagecreatetruecolor($size, $size);
    $white = imagecolorallocate($img, 255, 255, 255);
    $black = imagecolorallocate($img, 0, 0, 0);
    imagefilledrectangle($img,0,0,$size,$size,$white);
    function Vector($palette,$startx,$starty,$angle,$length,$colour){
      $angle = deg2rad($angle);
      $endx = $startx+cos($angle)*$length;
      $endy = $starty-sin($angle)*$length;
      return(imageline($palette,$startx,$starty,$endx,$endy,$colour));
    }
    Vector($img,$size/2,$size/2,30,200,$black);
    header("Content-type: image/png");
    imagepng($img);
    ?>
    For this script angles work in a anti-clockwise direction (modify + and - in function to change start of 0 degrees and also direction of angle calculated)
    Here is a analog clock representation of the system time along with digits for hours and little dots for minutes/seconds:
    <?php
    $img = imagecreatetruecolor(450, 450);
    $white = imagecolorallocate($img, 255, 255, 255);
    $red = imagecolorallocate($img, 255, 0, 0);
    $black = imagecolorallocate($img, 0, 0, 0);
    $grey = imagecolorallocate($img, 211, 211, 211);
    imagefill($img, 0, 0, $white);
    imagearc($img, 224, 224, 400, 400, 0, 0, $black);
    imagefilledarc($img, 224, 224, 15, 15, 0, 0, $black, IMG_ARC_PIE);
    for ($zz = 0; $zz < 60; $zz++) {
      $digitCoords['x'][] = 175 * cos(deg2rad(($zz-10) * (360/60))) + 224;
      $digitCoords['y'][] = 175 * sin(deg2rad(($zz-10) * (360/60))) + 224;
    }
    for ($zz = 0; $zz < 60; $zz++) {
      if ($zz % 5 == 0)
        imagestring($img, 5, $digitCoords['x'][$zz] - 4, $digitCoords['y'][$zz] - 6, ($zz/5) + 1, $black);
      else
        imagefilledarc($img, $digitCoords['x'][$zz], $digitCoords['y'][$zz], 3, 3, 0, 0, $grey, IMG_ARC_PIE);
    }
    $seconds = date('s');
    $minutes = date('i') + ($seconds/60);
    $hours = date('h') + ($minutes/60);
    $r_sec = 175;
    $r_min = 175;
    $r_hr = 125;
    $x_sec = $r_sec * cos(deg2rad(($seconds-15) * (360/60))) + 224;
    $y_sec = $r_sec * sin(deg2rad(($seconds-15) * (360/60))) + 224;
    $x_min = $r_min * cos(deg2rad(($minutes-15) * (360/60))) + 224;
    $y_min = $r_min * sin(deg2rad(($minutes-15) * (360/60))) + 224;
    $x_hr = $r_hr * cos(deg2rad(($hours-3) * (360/12))) + 224;
    $y_hr = $r_hr * sin(deg2rad(($hours-3) * (360/12))) + 224;
    imageline($img, 224, 224, $x_sec, $y_sec, $red);
    imagesetthickness($img, 3);
    imageline($img, 224, 224, $x_min, $y_min, $black);
    imagesetthickness($img, 5);
    imageline($img, 224, 224, $x_hr, $y_hr, $black);
    header("Content-type: image/png");
    imagepng($img);
    imagedestroy($img);
    ?>
    
    Here is a function for making antialiased lines:
     function imagesmoothline ( $image , $x1 , $y1 , $x2 , $y2 , $color )
     {
     $colors = imagecolorsforindex ( $image , $color );
     if ( $x1 == $x2 )
     {
      imageline ( $image , $x1 , $y1 , $x2 , $y2 , $color ); // Vertical line
     }
     else
     {
      $m = ( $y2 - $y1 ) / ( $x2 - $x1 );
      $b = $y1 - $m * $x1;
      if ( abs ( $m ) <= 1 )
      {
      $x = min ( $x1 , $x2 );
      $endx = max ( $x1 , $x2 );
      while ( $x <= $endx )
      {
       $y = $m * $x + $b;
       $y == floor ( $y ) ? $ya = 1 : $ya = $y - floor ( $y );
       $yb = ceil ( $y ) - $y;
       $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , floor ( $y ) ) );
       $tempcolors['red'] = $tempcolors['red'] * $ya + $colors['red'] * $yb;
       $tempcolors['green'] = $tempcolors['green'] * $ya + $colors['green'] * $yb;
       $tempcolors['blue'] = $tempcolors['blue'] * $ya + $colors['blue'] * $yb;
       if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
       imagesetpixel ( $image , $x , floor ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
       $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , $x , ceil ( $y ) ) );
       $tempcolors['red'] = $tempcolors['red'] * $yb + $colors['red'] * $ya;
       $tempcolors['green'] = $tempcolors['green'] * $yb + $colors['green'] * $ya;
       $tempcolors['blue'] = $tempcolors['blue'] * $yb + $colors['blue'] * $ya;
       if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
       imagesetpixel ( $image , $x , ceil ( $y ) , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
       $x ++;
      }
      }
      else
      {
      $y = min ( $y1 , $y2 );
      $endy = max ( $y1 , $y2 );
      while ( $y <= $endy )
      {
       $x = ( $y - $b ) / $m;
       $x == floor ( $x ) ? $xa = 1 : $xa = $x - floor ( $x );
       $xb = ceil ( $x ) - $x;
       $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , floor ( $x ) , $y ) );
       $tempcolors['red'] = $tempcolors['red'] * $xa + $colors['red'] * $xb;
       $tempcolors['green'] = $tempcolors['green'] * $xa + $colors['green'] * $xb;
       $tempcolors['blue'] = $tempcolors['blue'] * $xa + $colors['blue'] * $xb;
       if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
       imagesetpixel ( $image , floor ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
       $tempcolors = imagecolorsforindex ( $image , imagecolorat ( $image , ceil ( $x ) , $y ) );
       $tempcolors['red'] = $tempcolors['red'] * $xb + $colors['red'] * $xa;
       $tempcolors['green'] = $tempcolors['green'] * $xb + $colors['green'] * $xa;
       $tempcolors['blue'] = $tempcolors['blue'] * $xb + $colors['blue'] * $xa;
       if ( imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) == -1 ) imagecolorallocate ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] );
       imagesetpixel ( $image , ceil ( $x ) , $y , imagecolorexact ( $image , $tempcolors['red'] , $tempcolors['green'] , $tempcolors['blue'] ) );
       $y ++;
      }
      }
     }
     }
    EDITOR: My previous code contained bugs. Please use this one instead.
    Here's another way of modifying likavcan's code to display filled arrows. This makes use of imagefilledpolygon(...) instead of recursive function calls.
    <?php
    function arrow($im, $x1, $y1, $x2, $y2, $alength, $awidth, $color) {
      $distance = sqrt(pow($x1 - $x2, 2) + pow($y1 - $y2, 2));
      $dx = $x2 + ($x1 - $x2) * $alength / $distance;
      $dy = $y2 + ($y1 - $y2) * $alength / $distance;
      $k = $awidth / $alength;
      $x2o = $x2 - $dx;
      $y2o = $dy - $y2;
      $x3 = $y2o * $k + $dx;
      $y3 = $x2o * $k + $dy;
      $x4 = $dx - $y2o * $k;
      $y4 = $dy - $x2o * $k;
      imageline($im, $x1, $y1, $dx, $dy, $color);
      imagefilledpolygon($im, array($x2, $y2, $x3, $y3, $x4, $y4), 3, $color);
    }
    ?>
    
    here is a function that helps you create arrows...
    <?php
    function get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang) {
      $debug = false;
      
      define("INFINITE", 'INFINITE');
      if (($x2-$x1)==0) {
        if ($y1 == 0) {
          $slope = 0;
        } else {
          $slope = INFINITE;
        }
      } else {
        $slope = -($y2-$y1)/($x2-$x1);
      }
      //$slope = number_format($slope, 2, '.','');
      if ($slope == 'INFINITE') {
        $ang = 90;
      } else {
        $ang = atan ($slope);
        $ang = ($ang * 180)/pi();
      }
      //$ang = number_format($ang, 2, '.', '');
      //echo ($ang);
      //exit;
      //convert the angle
      $arrang1 = ($ang - $arrang);
      $arrangdeg1 = ($ang - $arrang);
      //echo ($arrang1);exit;
      $arrang1 = ($arrang1*pi())/180;
      $arrang2 = ($ang + $arrang);
      $arrangdeg2 = ($ang + $arrang);
      $arrang2 = ($arrang2*pi())/180;
      //echo ($arrang1);
      $arx1 = (floor(cos($arrang1)*$arrhead));
      $ary1 = (floor(sin($arrang1)*$arrhead));
      $arx2 = (floor(cos($arrang2)*$arrhead));
      $ary2 = (floor(sin($arrang2)*$arrhead));
      if ($debug) {
        echo ("Values of arx1.. before add/sub</br>");
        echo ("$arx1,$ary1&nbsp;&nbsp;&nbsp;$arx2,$ary2</br>");
      }
      if ($ang==0) {
        if ($x2 > $x1) {
          $arx1 = $x2 - $arx1;  $ary1 = $y2 - $ary1;
          $arx2 = $x2 - $arx2;  $ary2 = $y2 - $ary2;
        } elseif ($x2 < $x1) {
          $arx1 = $x2 + $arx1;  $ary1 = $y2 - $ary1;
          $arx2 = $x2 + $arx2;  $ary2 = $y2 - $ary2;
        }
      }
      if ($ang > 0 && $ang < 90) {
        if (($x2 > $x1) && ($y2 < $y1)) {
          $arx1 = $x2 - $arx1;  $ary1 = $y2 + $ary1;
          $arx2 = $x2 - $arx2;  $ary2 = $y2 + $ary2;
        } elseif (($x2 < $x1) && ($y2 > $y1)) {
          $arx1 = $x2 + $arx1;  $ary1 = $y2 - $ary1;
          $arx2 = $x2 + $arx2;  $ary2 = $y2 - $ary2;
        }
      }
      if ($ang==90) {
        if (($y2 > $y1)) {
          $arx1 = $x2 - $arx1;  $ary1 = $y2 - $ary1;
          $arx2 = $x2 - $arx2;  $ary2 = $y2 - $ary2;
        } elseif (($y2 < $y1)) {
          $arx1 = $x2 - $arx1;  $ary1 = $y2 + $ary1;
          $arx2 = $x2 - $arx2;  $ary2 = $y2 + $ary2;
        }
      }
      if ($ang > -90 && $ang < 0) {
        if (($x2 > $x1) && ($y2 > $y1)) {
          $arx1 = $x2 - $arx1;  $ary1 = $y2 + $ary1;
          $arx2 = $x2 - $arx2;  $ary2 = $y2 + $ary2;
        } elseif (($x2 < $x1) && ($y2 < $y1)) {
          $arx1 = $x2 + $arx1;  $ary1 = $y2 - $ary1;
          $arx2 = $x2 + $arx2;  $ary2 = $y2 - $ary2;
        }
      }
      if ($debug) {
        echo ("Angle of line is (".$ang*180/pi().")</br>");
        echo ("Angle of line1 is $arrangdeg1</br>");
        echo ("Angle of line2 is $arrangdeg2</br>");
        echo ("$arx1,$ary1&nbsp;&nbsp;&nbsp;$x2,$y2</br>");
        echo ("$arx2,$ary2&nbsp;&nbsp;&nbsp;$x2,$y2");
        exit;
      }
      
      $array_arrows = array (
              'x1' =>$arx1,
              'y1' => $ary1,
              'x2' => $arx2,
              'y2' => $ary2
              );
      return $array_arrows;
    }
    $x1 = 200; $y1 = 200;
    $x2 = 400; $y2 = 100;
    $arrhead = 15; //10px
    $arrang = 10; //10 deg
    $ar_arrws = get_arrowheads ($x1, $y1, $x2, $y2, $arrhead, $arrang);
    $im = imagecreate (400, 400); 
    $w  = imagecolorallocate ($im, 255, 255, 255); 
    $red = imagecolorallocate ($im, 255, 0, 0); 
    //creates the base line
    imageline ($im, $x1, $y1, $x2, $y2, $green);
    imageline ($im, $x1+1, $x2+1, $y1+1, $y2+1, $red);
    imageline ($im, $x2, $y2, $ar_arrws['x1'], $ar_arrws['y1'], $green);
    imageline ($im, $x2, $y2, $ar_arrws['x2'], $ar_arrws['y2'], $green);
    ?>
    
    // Here's a function for drawing a rotated gradient Rectangle (based on a previous note)
    // Create An Image 255x255
    $img = ImageCreateTrueColor(255, 255);
    GradientRect($img,50,50,80,80,30);
    ImagePng($img,"test.png");
    ImageDestroy($img);
    echo "<br><img src=\"test.png\">";
    function GradientRect($img, $x1, $y1, $x2, $y2, $wdt) {
     $alpha = atan2($y2-$y1,$x2-$x1);
     $real_wdt = $wdt*sin($alpha);
     $real_hgt = $wdt*cos($alpha);
     echo "real wdt:".$real_wdt;
     echo "<br>real hgt:".$real_hgt;
     echo "<br>angle: ".($angle*180/pi());
     $plotD = 0;
     $i=0; 
     $dy = $real_hgt/$wdt;
     $dx = $real_wdt/$wdt;
     $drgb= 256/$wdt;
     while($i++ < $wdt) {
      // Draw a line and move it down and make it lighter to get the gradient effect
      ImageLine($img, $x1-$i*$dx, $y1+$i*$dy, $x2-$i*$dx, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
      ImageLine($img, $x1-$i*$dx+1, $y1+$i*$dy, $x2-$i*$dx+1, $y2+$i*$dy, ImageColorAllocate($img, $i*$drgb, 0, 0));
     }
    }
    Simple function to create border for jpg-images:
    function createImageBorder($imgName){
       $img   = substr($imgName, 0, -4); // remove fileExtension
       $ext   = ".jpg";
       $quality = 95;
       $borderColor = 255; // 255 = white
       
      /*
       a             b
       +-------------------------+
       |             
       |     IMAGE      
       |             
       +-------------------------+
       c             d  
      */
      
      $scr_img = imagecreatefromjpeg($img.$ext);
      $width  = imagesx($scr_img);
      $height = imagesy($scr_img);
           
        // line a - b
        $abX = 0;
        $abY = 0;
        $abX1 = $width;
        $abY1 = 0;
        
        // line a - c
        $acX = 0;
        $acY = 0;
        $acX1 = 0;
        $acY1 = $height;
        
        // line b - d
        $bdX = $width-1;
        $bdY = 0;
        $bdX1 = $width-1;
        $bdY1 = $height;
        
        // line c - d
        $cdX = 0;
        $cdY = $height-1;
        $cdX1 = $width;
        $cdY1 = $height-1;
          
        // DRAW LINES  
        imageline($scr_img,$abX,$abY,$abX1,$abY1,$borderColor);
        imageline($scr_img,$acX,$acY,$acX1,$acY1,$borderColor);
        imageline($scr_img,$bdX,$bdY,$bdX1,$bdY1,$borderColor);
        imageline($scr_img,$cdX,$cdY,$cdX1,$cdY1,$borderColor);
        
       // create copy from image  
        imagejpeg($scr_img, $img."_border.jpg", $quality);
        imagedestroy($scr_img); 
     }
      
      createImageBorder("myfile.jpg");
    an algorithm to draw a bezier spline
    <?php
    $segmentos =30;
    $x=array(0,10,80,30);
    $y=array(0,10,40,50);
    function bezier($p,$steps){
      $t = 1 / $steps;
      $temp = $t * $t;
      $ret = array();
      $f = $p[0];
      $fd = 3 * ($p[1] - $p[0]) * $t;
      $fdd_per_2=3*($p[0]-2*$p[1]+$p[2])*$temp;
      $fddd_per_2=3*(3*($p[1]-$p[2])+$p[3]-$p[0])*$temp*$t;
      $fddd = $fddd_per_2 + $fddd_per_2;
      $fdd = $fdd_per_2 + $fdd_per_2;
      $fddd_per_6 = $fddd_per_2 * (1.0 / 3);
      for ($loop=0; $loop<$steps; $loop++) {
        array_push($ret,$f);
        $f = $f + $fd + $fdd_per_2 + $fddd_per_6;
        $fd = $fd + $fdd + $fddd_per_2;
        $fdd = $fdd + $fddd;
        $fdd_per_2 = $fdd_per_2 + $fddd_per_2;
      }
      return $ret;
    }
    $by = bezier($y,$segmentos);
    $bx = bezier($x,$segmentos);
    header ("Content-type: image/jpeg");
    $tam = 200;
    $im = imagecreate($tam,$tam);
    $background_color = imagecolorallocate ($im, 200, 200, 200);
    $tc = imagecolorallocate ($im, 233, 14, 91);
    for($i=0;$i<$segmentos-1;$i++)
      imageline($im,$bx[$i],$tam-$by[$i],$bx[$i+1],$tam-$by[$i+1],$tc);
    imagejpeg($im); 
    imagedestroy($im);
    ?>
    
    This function draw border to image.
    function imageborder($img,$color) {
      $width = imagesx($img);
      $height = imagesy($img);
      ImageLine($img, 0, 0, $width, 0, $color);
      ImageLine($img, 0, 0, 0, $height, $color);
      ImageLine($img, $width-1, 0, $height-1, $height, $color);
      ImageLine($img, 0, $height-1, $width, $height-1, $color);
    }
    If you draw on a canvas, using js ctx.lineJoin = "round"; and then try to do the same on a GD $img the result will not be the same. 
    Here is a simple code to draw a line similar to one made using lineJoin round.
    $w=5; //set your line thickness;
    imagesetthickness($img, $w);
    imageline($img, $x1, $y1, $x2, $y2, $color);
    imagesetthickness($img, 1);
    imagefilledellipse ( $img , $x2 , $y2 , $w ,$w, $color);
    The most bold-line-functions i found have problems with lines in a certian direction (they draw smaller lines with some angles). To do a real bold line just use this function:
    <?php
    function imageBoldLine($resource, $x1, $y1, $x2, $y2, $Color, $BoldNess=2, $func='imageLine') 
    {
     $center = round($BoldNess/2);
     for($i=0;$i<$BoldNess;$i++)
     { 
     $a = $center-$i; if($a<0){$a -= $a;}
     for($j=0;$j<$BoldNess;$j++)
     {
      $b = $center-$j; if($b<0){$b -= $b;}
      $c = sqrt($a*$a + $b*$b);
      if($c<=$BoldNess)
      {
      $func($resource, $x1 +$i, $y1+$j, $x2 +$i, $y2+$j, $Color);
      }
     }
     }     
    }
    ?>
    
    An example to draw Amplitude Modulation curve: y = c * sin (x/a) * sin (x/b) . You can easily modify the codes to create your own oscilloscope application!
    <?php
    header ("Content-type: image/png");
    $myImage = @imagecreatetruecolor(640, 480)
       or die("Cannot Initialize new GD image stream");
    $text_color = imagecolorallocate($myImage, 255, 255, 224);
    $poly_color = imagecolorallocate($myImage, 124, 120, 224);
    //calculate x-value and y-value point by point
    $points = array();
    for ($i=1; $i<640; $i=$i+1)
    {
      //define curve's function
      $x = $i; //define x-value, which is $i itself 
      $y = 150*sin($x/80)*sin($x/5);//define y-value
      
      //append a point's x-value and y-value
      $points[] = $x; //x-value
      $points[] = 240-$y; //y-value
    }
    //count points
    $totalPoints = count($points)/2;
    //drawing title
    $title = "Final Plot ($totalPoints points)";
    imagestring($myImage, 3, 5, 5, $title, $text_color);
    /** drawing points one by one, notice if there 
     * are 10 points, we need to draw 9 lines: 
     * 1) point 0 to 1; 
     * 2) point 1 to 2;
     * ...
     * ...
     * 9) point 8 to 9; 
     */
    for ($i=0; $i<$totalPoints-1; $i++)
    {
      imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);  
    }
    //finalizing
    imagepng($myImage);
    imagedestroy($myImage);
    ?>
    
    example of a Simple grid...
    bool imagegrid ( resource $image, int $width, int $Height, int $size, mixed $color )
    <?php
    Header("Content-type: image/png");
    $Width=450;
    $Height=450;
    $img = ImageCreateTrueColor($Width, $Height);
    $bg = imagecolorallocate($img, 255, 255, 255);
    imagefill($img, 0, 0, $bg);
    $grid = imagecolorallocate($img, 225, 245, 249);
    imagesetstyle($img, array($bg, $grid));
    imagegrid($img, $Width, $Height, 10, IMG_COLOR_STYLED);
    //makegrid($img, $Width, $Height, 10, $grid);
    ImagePNG($img);
    ImageDestroy($img);
    function imagegrid($image, $w, $h, $s, $color)
    {
      for($iw=1; $iw<$w/$s; $iw++){imageline($image, $iw*$s, 0, $iw*$s, $w, $color);}
      for($ih=1; $ih<$h/$s; $ih++){imageline($image, 0, $ih*$s, $w, $ih*$s, $color);}
    }
    ?>
    
    Some simple code to draw lines with specific thickness using "imagefilledpolygon". Useful if your gdlib does not support "imagesetthickness". 
    <?
    function dickelinie($img,$start_x,$start_y,$end_x,$end_y,$color,$thickness) 
    {
      $angle=(atan2(($start_y - $end_y),($end_x - $start_x))); 
      $dist_x=$thickness*(sin($angle));
      $dist_y=$thickness*(cos($angle));
      
      $p1x=ceil(($start_x + $dist_x));
      $p1y=ceil(($start_y + $dist_y));
      $p2x=ceil(($end_x + $dist_x));
      $p2y=ceil(($end_y + $dist_y));
      $p3x=ceil(($end_x - $dist_x));
      $p3y=ceil(($end_y - $dist_y));
      $p4x=ceil(($start_x - $dist_x));
      $p4y=ceil(($start_y - $dist_y));
      
      $array=array(0=>$p1x,$p1y,$p2x,$p2y,$p3x,$p3y,$p4x,$p4y);
      imagefilledpolygon ( $img, $array, (count($array)/2), $color );
    }
    // Example:
    header ("Content-type: image/jpeg");
    $img = ImageCreate (210, 210) or die("Cannot Initialize new GD image stream ");
    $backgroundcolor = ImageColorAllocate ($img, 255, 255, 255);
    $orange = ImageColorAllocate($img, 252, 102, 4);
    dickelinie($img, 10, 10, 10, 200,$orange,2);
    dickelinie($img, 10, 200, 200, 10,$orange,2);  
    dickelinie($img, 200, 10, 200, 200,$orange,2);
    imagejpeg($img);  
    ImageDestroy($img);
    ?>
    
    This code is used to draw a board of hexagons (for games, classes, etc.)
    <?php
    //Draws a hexagonal board
    // User-defined values
    $maxTiles = 7;          //The number of tiles at the center (widest part) of the board
    $minTiles = 4;          //The number of tiles at the edges of the board
    $side = 30;            //The length of the sides of the tiles in pixels
    $bgColor = array(0, 0, 0);    //The background color in RGB format
    $fgColor = array(255, 255, 255);//The foreground color in RGB format
    //Calculated values
    $widthInTiles = range($maxTiles, $minTiles);      //In our example: 7, 6, 5, 4
    $rowsInTiles = count($widthInTiles)*2-1;        //the total number of rows on our board
    $xSide = $side*sin(deg2rad(60));            //the length of the x-part of the angled sides
    $ySide = $side*sin(deg2rad(30));            //the length of the y-part of the angled sides
    $boardWidth = $xSide*$widthInTiles[0]*2;        //The entire width of the board
    $boardHeight = $rowsInTiles*($side + $ySide) + $ySide;  //The entire height of the board
    // create a blank image and allocate the foreground, background colors
    $image = imagecreate($boardWidth, $boardHeight);
    $bg = imagecolorallocate($image, $bgColor[0], $bgColor[1], $bgColor[2]);
    $fg = imagecolorallocate($image, $fgColor[0], $fgColor[1], $fgColor[2]);
    // draw the board
    $row = 0;
    foreach($widthInTiles as $tiles)
    {
      for ($i = 0; $i < $tiles+1; $i++)
      {
        $x1 = $row*$xSide + $i*$xSide*2;
        $y1 = $boardHeight/2;
        $y1Dif = ($side/2) + $row*($side+$ySide);
        $x2 = $x1 + $xSide;
        $y2 = $y1;
        $y2Dif = $ySide;
        $x3 = $x2 + $xSide;
        if ($i < $tiles)
        {
          imageline($image, $x1, $y1 - $y1Dif, $x2, $y2 - $y1Dif - $y2Dif, $fg);
          imageline($image, $x1, $y1 + $y1Dif, $x2, $y2 + $y1Dif + $y2Dif, $fg);
          imageline($image, $x2, $y2 - $y1Dif - $y2Dif, $x3, $y1 - $y1Dif, $fg);
          imageline($image, $x2, $y2 + $y1Dif + $y2Dif, $x3, $y1 + $y1Dif, $fg);
        }
            
        imageline($image, $x1, $y1 - $y1Dif, $x1, $y1 - $y1Dif + $side, $fg);      
        imageline($image, $x1, $y1 + $y1Dif, $x1, $y1 + $y1Dif - $side, $fg);      
      }
      $row++;
    }
    // output the picture
    header("Content-type: image/png");
    imagepng($image);
    imagedestroy($image);
    ?>
    
    here is a code to draw a "degraded" ... :
    <?
    header("Content-type : image/jpeg");
    $image = @ImageCreate(200, 100)
     or die ("Erreur de cration de l'image");
    $lignes_colorees = 1;
    $couleur_fond = ImageColorAllocate($image, 255, 255, 255);
    $rouge_depart = 100;
    $vert_depart = 255;
    $bleu_depart = 0;
    $rouge_fin = 0;
    $vert_fin = 100;
    $bleu_fin = 0;
    $lignes = 100; //nb de lignes de l'image
    $vert_diff = $vert_fin - $vert_depart;
    $vert1 = $vert_diff / $lignes;
    $bleu_diff = $bleu_fin - $bleu_depart;
    $bleu1 = $bleu_diff / $lignes;
    $rouge_diff = $rouge_fin - $rouge_depart;
    $rouge1 = $rouge_diff / $lignes;
    while ($lignes_colorees <= 100)
    {
      $rouge2 = $lignes_colorees * $rouge1;  $rouge3 = $rouge_depart + $rouge2;
      $rouge = round($rouge3);
      
      $vert2 = $lignes_colorees * $vert1;
      $vert3 = $vert_depart + $vert2;
      $vert = round($vert2);
      
      $bleu2 = $lignes_colorees * $bleu1;
      $bleu3 = $bleu_depart + $bleu2;
      $bleu = round($bleu2);
      
      $y1 = $lignes_colorees;
      $y2 = $lignes_colorees;
      $x1 = 1;  $x2 = 200;
      
      $couleur = ImageColorAllocate($image, $rouge, $vert, $bleu);
      //dessine la ligne
      ImageLine($image, $x1, $y1, $x2, $y2, $couleur);  $lignes_colorees ++;
    }
    //dessine l'image
    ImageJpeg($image);
    ?>
    
    # antialiased draw_line function 1.1 (faster) 
    # here is a drawLine() posted by nanobot at chipx86 dot com 
    # on php.net and enhanced/optimized by myself :) 
    # here are some changes i made: 
    # 1. changed for true-color images (no index_var used) 
    # 2. changed rgb extraction to logical shift 
    # 3. reducing function call's
    function drawQSLine ($image,$x1,$y1,$x2,$y2,$r,$g,$b) {
    $icr=$r;
    $icg=$g;
    $icb=$b;
     $dcol = ImageColorAllocate ($image,$icr,$icg,$icb);
     if ($y1 == $y2) imageline ($image,$x1,$y1,$x2,$y1,$dcol);
     else if ($x1 == $x2) { 
      imageline ($image,$x1,$y1,$x1,$y2,$dcol); 
     } else {
     $m = ($y2 - $y1) / ($x2 - $x1);
     $b = $y1 - $m * $x1;
     if (abs ($m) <2) {
     $x = min ($x1,$x2);
     $endx = max ($x1,$x2)+1;
     while ($x < $endx) {
     $y=$m * $x + $b;
     $y == floor ($y) ? $ya = 1 : $ya = $y - floor ($y);
     $yb = ceil ($y) - $y;
     
     $trgb = ImageColorAt($image,$x,floor($y));
     $tcr = ($trgb >> 16) & 0xFF;
     $tcg = ($trgb >> 8) & 0xFF;
     $tcb = $trgb & 0xFF;
     imagesetpixel ($image,$x,floor ($y),imagecolorallocate ($image,($tcr * $ya + $icr * $yb),
    ($tcg * $ya + $icg * $yb),
    ($tcb * $ya + $icb * $yb)));
     $trgb = ImageColorAt($image,$x,ceil($y));
     $tcr = ($trgb >> 16) & 0xFF;
     $tcg = ($trgb >> 8) & 0xFF;
     $tcb = $trgb & 0xFF;
     imagesetpixel ($image,$x,ceil ($y),imagecolorallocate ($image,($tcr * $yb + $icr * $ya),
    ($tcg * $yb + $icg * $ya), 
    ($tcb * $yb + $icb * $ya)));
     $x ++;
     } # while_x_end
     } # if_end
     else { # else_abs_end
     $y = min ($y1,$y2);
     $endy = max ($y1,$y2)+1;
     while ($y < $endy) {
     $x=($y - $b) / $m;
     $x == floor ($x) ? $xa = 1 : $xa = $x - floor ($x);
     $xb = ceil ($x) - $x;
     $trgb = ImageColorAt($image,floor($x),$y);
     $tcr = ($trgb >> 16) & 0xFF;
     $tcg = ($trgb >> 8) & 0xFF;
     $tcb = $trgb & 0xFF;
     imagesetpixel ($image,floor ($x),$y,imagecolorallocate ($image,($tcr * $xa + $icr * $xb),
    ($tcg * $xa + $icg * $xb),
    ($tcb * $xa + $icb * $xb)));
     $trgb = ImageColorAt($image,ceil($x),$y);
     $tcr = ($trgb >> 16) & 0xFF;
     $tcg = ($trgb >> 8) & 0xFF;
     $tcb = $trgb & 0xFF;
     imagesetpixel ($image,ceil ($x),$y,imagecolorallocate ($image, ($tcr * $xb + $icr * $xa),
    ($tcg * $xb + $icg * $xa),
    ($tcb * $xb + $icb * $xa)));
     $y ++;
     }# while_y_end
     }# else_abs_end
     }# else_y=y_x=x_end 
    }# drawOSLine_end
    # antialiased lines with true-type-fonts !?
    # yip, it works - not very good - but faster
    # (below 3 sec) than other routines (~7 sec)
    # i saw here.
    # the antialiased effect is minimal and only 
    # at the top of the line - but, as better as
    # nothing ;)
    # here is a drawLine routine from Logan Gunthorpe 
    # (logang at deltatee dot com) posted by nanobot at chipx86 dot com
    # on php.net and enhanced/optimized by myself :)
    function drawSoftLine ($image, $x1, $y1, $x2, $y2, $r,$g,$b) {
    $fontfile="arial.ttf"; # the font for the dot
    $str="" ; # the point_char for the dot
    $size=12; # the point for the dot_size
     $color = ImageColorAllocate ($image, $r,$g,$b);
     if ($x2 == $x1) {
     $tmp = $x1; $x1 = $y1; $y1 = $tmp;
     $tmp = $x2; $x2 = $y2; $y2 = $tmp;
     $swapx = true;
     }
     $m = (float)(( $y2 - $y1 ) / ( $x2 - $x1 ));
     $b = (float)($y1 - $m*$x1);
     $strx = min ( $x1 , $x2 );
     $endx = max ( $x1 , $x2 );
     $x=(int)0;
    # the original loop was based on one for_loop
    # with the if_swap inside. to speed up this loop
    # i double it, to keep off the permanent if_call's. 
    if (!$swapx) {
     for ($x = $strx; $x <= $endx; $x++) { 
      $y = (int)($m*$x + $b); 
      imagettftext($image, $size, 0, $x, $y, 
      $color, $fontfile,$str);
     }
    } else {
     for ($x = $strx; $x <= $endx; $x++) { 
      $y = (int)($m*$x + $b); 
      imagettftext($image, $size, 0, $y, $x, 
      $color, $fontfile,$str);
     }
    }
    }
    imageline coordinate variables are documented as int , a value in decimal format will be truncated.
    This may be useful when, for example, applying a non-integer scaling factor in generating an image.
    Care should be taken to ensure this does not create significant errors that affect the quality of the image. For example :
    <?php
    $x=0.00000000001;$y=100;
    imageline($img,0,0,0,$y+$x);
    imageline($img,0,0,0,$y-$x);
    ?>
    the first line will be straight , the second will have a step. Use round() where appropriate.
    <?php
    // An easy bit of code showing how you can use the ImageLine() function to create gradients
    // Create An Image 255x255
    $img = ImageCreateTrueColor(255, 255);
    $plotD = 0;
    while($plotD < 256)
    {
      // Draw a line and move it down and make it lighter to get the gradient effect
      ImageLine($img, 0, $plotD , 255, $plotD, ImageColorAllocate($img, $plotD, $plotD, $plotD));
      $plotD++;
    }
    Header("Content-type: image/png");
    ImagePng($img);
    ImageDestroy($img);
    ?>
    
    An example to draw Lissajous Curve (http://en.wikipedia.org/wiki/Lissajous_curve):
    x = a1 * cos(t/T1);
    y = a2 * sin(t/T2);
    You can easily modify the codes to create your own oscilloscope application!
    <?php
    header ("Content-type: image/png");
    $T1 = 20;
    $T2 = 30;
    $myImage = @imagecreatetruecolor(640, 480)
       or die("Cannot Initialize new GD image stream");
    $text_color = imagecolorallocate($myImage, 255, 255, 224);
    $poly_color = imagecolorallocate($myImage, 124, 120, 224);
    //calculate x-value and y-value point by point
    $points = array();
    for ($i=0; $i<1000; $i=$i+1)
    {
      //define curve's function
      $x = 310*cos($i/$T1); //define x-value
      $y = 230*sin($i/$T2);//define y-value
      
      //move the coordinate, append a point's x-value and y-value
      $points[] = 320+$x; //x-value
      $points[] = 240-$y; //y-value
    }
    //count points
    $totalPoints = count($points)/2;
    //drawing title
    $title = "Final Plot ($totalPoints points)";
    imagestring($myImage, 3, 5, 5, $title, $text_color);
    /** drawing points one by one, notice if there 
     * are 10 points, we need to draw 9 lines: 
     * 1) point 0 to 1; 
     * 2) point 1 to 2;
     * ...
     * ...
     * 9) point 8 to 9; 
     */
    for ($i=0; $i<$totalPoints-1; $i++)
    {
      imageLine($myImage, $points[2*$i], $points[1+2*$i], $points[2+2*$i], $points[3+2*$i], $poly_color);  
    }
    //finalizing
    imagepng($myImage);
    imagedestroy($myImage);
    ?>
    
    Here is a function which draws lines that cross at a specific point [It may need some tweaking]:
    <?php
    // Image Cross by Matt Evans
    // $im - image resource
    // $x - x coordinate where the lines should cross
    // $y - y coordinate where the lines should cross
    // $size - the length of each line
    // $colour - the colour of the cross
    function imagecross($im, $x, $y, $size = 5, $colour) {
    imageline($im, $x+$size/2, $y+$size/2, $x-$size/2, $y-$size/2, $colour);
    imageline($im, $x-$size/2, $y+$size, $x+$size/2, $y-$size, $colour);
    }
    // Example
    imagecross($im, 50, 50, 5, $crosscolour);
    ?>
    
    Function drawing of a line by a brush uses midpoint circle algorithm..., if dullness I agree to remove :))) 
    <?php
    //function drawLine(resource$image,int $x0,int $y0,int $x1,int $y1,int $lineWidth,int $color)
    function drawLine($image,$x0, $y0,$x1, $y1,$radius,$color)
    {
     $f = 1 - $radius;
     $ddF_x= 1;
     $ddF_y = -2 * $radius;
     $x= 0;
     $y = $radius;
      imageline($image,$x0, $y0 + $radius,$x1, $y1 + $radius,$color);
       imageline($image,$x0, $y0 - $radius,$x1, $y1 - $radius,$color);
      imageline($image,$x0 + $radius, $y0,$x1 + $radius, $y1,$color);
      imageline($image,$x0 - $radius, $y0,$x1 - $radius, $y1,$color);
     while($x< $y)
     {
      if($f >= 0)
      {
       $y--;
       $ddF_y += 2;
       $f += $ddF_y;
      }
      $x++;
      $ddF_x+= 2;
      $f += $ddF_x;
      imageline($image,$x0 + $x, $y0 + $y,$x1 + $x, $y1+ $y,$color);
        imageline($image,$x0 - $x, $y0 + $y,$x1 - $x, $y1 + $y,$color);
        imageline($image,$x0 + $x, $y0 - $y,$x1 + $x, $y1 - $y,$color);
        imageline($image,$x0 - $x, $y0 - $y,$x1 - $x, $y1 - $y,$color);
        imageline($image,$x0 + $y, $y0 + $x,$x1 + $y, $y1 + $x,$color);
        imageline($image,$x0 - $y, $y0 + $x,$x1 - $y, $y1 + $x,$color);
        imageline($image,$x0 + $y, $y0 - $x,$x1 + $y, $y1 - $x,$color);
        imageline($image,$x0 - $y, $y0 - $x,$x1 - $y, $y1 - $x,$color);
     }
    }
    header ('Content-type: image/png');
    $img = imagecreatetruecolor(600,600);
    $col = imagecolorallocate($img,0,255,252);
    //use the function
    rasterCircle($img,50, 50,540,540,40,$col);
    imagepng($img);
    imagedestroy($img);
    ?>
    
    It does work (With a bit of editing)
    save the following as graph.php (You dont need any directorys)
    <?php 
    Header("Content-type: image/png");
    $picWidth=360*2; 
    $picHeight=200; 
    $pic=ImageCreate($picWidth+1,$picHeight+1); 
    $cWhite=ImageColorAllocate($pic,255,255,255); 
    ImageFilledRectangle($pic,0,0,$picWidth+1,$picHeight+1,$cWhite); 
    $cRed=ImageColorAllocate($pic,255,0,0); 
    $cBlue=ImageColorAllocate($pic,0,0,255); 
    $curX=0; 
    $curY=$picHeight; 
    for($pt=0;$pt<$picWidth;$pt++){ 
    $newX=$curX+1; 
    $newY=($picHeight/2)+(cos(deg2rad($newX))*($picHeight/2)); 
    ImageLine($pic,$curX,$curY,$newX,$newY,$cRed); 
    $curX=$newX; 
    $curY=$newY; 
    } 
    $curX=0; 
    $curY=$picHeight/2; 
    for($pt=0;$pt<$picWidth;$pt++){ 
    $newX=$curX+1; 
    $newY=($picHeight/2)+(sin(deg2rad($newX))*($picHeight/2)); 
    ImageLine($pic,$curX,$curY,$newX,$newY,$cBlue); 
    $curX=$newX; 
    $curY=$newY; 
    } 
    $cBlack=ImageColorAllocate($pic,0,0,0); 
    ImageLine($pic,0,0,0,$picHeight,$cBlack); 
    ImageLine($pic,0,$picHeight/2,$picWidth,$picHeight/2,$cBlack); 
    ImagePNG($pic); 
    ImageDestroy($pic); 
    ?>